Friday, June 1, 2007
SL's #1 problem for .edu is...
...not sin (porn, gambling etc.)
...not accessibility (tech reqs, tools for the disabled, complex interface)
...not disruptive strangers (griefers, unaffiliated interlopers, etc.)
...not commercialism and corporatization
...not legal issues with Intellectual Property and the legally questionable Terms of Service
But the MOST troubling feature of this setting for education is the lack of affordances for reflective learning and asynchronous tools in support of learning communities.
Many class sessions in SL seem to wander into the realm of decorative chat.
But the vast majority of online learning at the post secondary level is NOT synchronous. Here at our university, only a small percentage of faculty add a chatroom tool to their LMS designs.
Students who flock to distance learning for flexibility and time-shifting are loathe to set aside a specific time for meetings - especially nano-band activities like instant messaging. I just can't imagine spending ALL my students' time in SL parking their avatars an nyawning through excruciatingly slow chat interactions.
Blending RL synchronous meetings and online asynchronous reflective activities such as threaded messaging and project work seems to be the most successful model. I've used the "book ends" approach in my elearning classes from 2002 on. Students meet for a longish in-person session on campus, arrange teams. This also allows for in-person pre and post assessments and also public speaking training at the final session. Students get the face-to-face benefits but are able to spend less time on campus tied down to a schedule. Each mode has its strengths and their work is tightly integrated RL/online.
So virtual environments for learning represent a two-legged stool when used by themselves. We benefit from an engaging feeling of presence and also from the visualization and modeling. But the missing third leg of the stool is reflectivity. The platform is woefully lacking ways to integrate in-world learning with existing distance learning tools for reflection such as threaded messaging, blogs, portfolios, assignment structures and assessments.
In my own class work, I'm struggling to create a multi-modal experience where my students may choose how they devote time to the class. Grading is a pain: How do you assign grades for a team when 1/2 of the members want to meet in-world to give chat presentations while the others cannot commit to meeting times and prefer building on their own and leaving items for the others to work with?
Does anyone have advice for instructional design in a multi-modal setting like this? For connecting your previous LMS instructional designs with this new synchronous-centric tool?
Ideas?
Jeremy Kemp, M.Ed., M.S.J.
Assistant Director, SL Campus
School of Library & Information Science
San Jose State University
SL: Jeremy Kabumpo
Thursday, May 31, 2007
Machinima that shows off education in SL
compiled by Milo from SLED posts
Beth asks the list for, "really solid example(s) of machinima that outlines educational goodness in SL for both K-12 and college (or education in general)". The responses (from Ben & Alan)
SLCN
http://slcn.tv/ - TV in Second Life, check out the BPE conference videos
SJSU SLIS Second Life Campus
http://youtube.com/profile?user=jeremykemp
Ohio University Second Life Campus
http://www.youtube.com/watch?v=aFuNFRie8wA&mode=related&search
Case Western Reserve University
http://blog.case.edu/casenews/2007/04/20/secondlifearticle
http://chronicle.com/wiredcampus/index.php?id=2066
Emergency Preparedness Training in Secondlife
(Google Video) an overview of the Play2Train sim
http://video.google.com/videoplay?docid=8182785842131047047
Introduction to Second Life (blip.tv) covers a wide range of uses of Second Life, from business to education to art
http://www.blip.tv/file/74378/
Global Kids Educational Programs in TSL (HolyMeatballs.org) gives an overview of the educational potential of SL for teenagers
http://globalkids.org/olp/pod/05.mov
Architecture on the Double (YouTube)
http://www.youtube.com/watch?v=R7bXu2ozXo0
NOAA's Virtual Island (YouTube)
http://www.youtube.com/watch?v=is8YX32GAyQ
Sunday, May 27, 2007
Slideshows from the SL Best Practices in Education Conference
http://www.slideshare.net/intellagirl/engagement-in-second-life-learning/
Jonathon Richter (Wainbrave Bernal) of CATE, Univ of Oregon
http://www.slideshare.net/wainbrave/the-salamander-project/
Follow up: Second Life for Educators Class
Thanks for a great conference yesterday - I enjoyed myself and came away very enthusiastic about the work of my SL colleagues. This email is a follow-up on the Second Life for Educators course that I mentioned a couple of weeks ago. If you are not interested, then please forgive and ignore me. If you are interested, then there is one more week to join us.
The web site for the class (and registration) is: http://www.bmoseley.com/sl101/
FREE SL Office Residency on EduIsland II
.
http://flickr.com/photos/kjarrett/502557089/
http://flickr.com/photos/kjarrett/502557063/
.
.
1. Click on 'Files'
2. Click on 'Temporary Office Space Residency Application'
3. Copy/paste text into the body of an e-mail and send it to laelia
[dot] laval [at] gmail [dot] com
4. Don't forget to click on 'Apply for group membership' as well!
.
Friday, May 25, 2007
Workshop Materials
Kim writes: I am creating a workshop Web site as part of a professional resource we are developing at Bedford/St. Martin's (an academic publisher). I am interested in providing a forum for teachers to exchange, share, comment on, and post workshop materials for community use. One topic I'd like to include is "Teaching in a Virtual Environment."
Has anyone created a collection of workshop materials that address this topic, specifically how to teach in SL? We would love to work out a deal where these materials could be posted to our site. Please let me know if you have anything you'd like to contribute.
James replies:
http://www.njit.edu/v2/CCCC/VC/Papers/Teaching.html
http://www.teachingquality.org/pdfs/tlnvirtualchat.pdf
Underlying pedagogical assumptions (Editorial)
by Owen Kelly
I find it interesting the way different strands of different threads can come together sometimes in an entirely personal way and trigger off something else entirely.
For example:
- People have been worrying about the right clothing to wear when appearing before your students in an SL class;
- Mechthild Schmidt leapt on someone she thought might be commercialising Teen Sl, when I read the post as indicating that a bright teenager was using Teen SL to rehearse his life as an adult;
- Kimberley Hampton has just wondered if anyone has "created a collection of workshop materials that address this topic, specifically how to teach in SL?" and would like to publish it;
- Birdie Newborn has just challenged Chris Swaine, saying that "the underlying assumption of your argument, Chris, seems to be to corral Second Life into traditional guidelines" while she thinks that "SL offers wholly new potentialities".
These all tie together for me into a topic that concerns me: what kind of pedagogy does Second Life support, or (more interestingly) what will happen to pedagogy once it has been metaversed?
Almost everyone in SL is a prosumer in Toffler's sense of the word: their consumption and production are inextricably intertwined. This necessarily includes their part in the production of the comunal meanings that they in turn consume. This must be especially true of so-called virtual worlds like SL where the very existence of the world is a communal fantasy: an act of communal production that is at the same moment an act of communal consumption.
This means that everyone in SL is (to one extent or another) self-educating (we can throw in terms like micro-learning, informal learning, if you like) and that puts a large burden on almost all traditional notions of pedagogy. In a knowledge economy mediated by digital interfaces you should be able to claim prior-learning credits for all the PlayStation games you have become familiar with.
I have several specific reasons for raising these general points now.
1. We have just finished a project in SL called Semano Semano, which was a pedagogical experiment that I have documented in two interlinking essays here:
- http://www.owenkelly.net/2007/05/15/semano-semano/
- http://www.owenkelly.net/2007/05/25/second-life-a-component-in-a-vle/
I would be very interested to have any reactions or comments either here or on the site itself. (Please note: I am not suggesting that our work is either interesting, important or right; merely that it is interesting and important to me and I would like to share it because I think it may be pointing in an interesting direction).
2. The fourth League of Worlds conference will be taking place in Sweden at the end of October (The first 3 were in Helsinki, Finland; Melbourne, Australia; and Boone, North Carolina. The fifth is scheduled to be in Mexico.) This conference arose from the kind of concerns that I am outlining here. If you are interested then you should find details at www.leagueofworlds.com This year we are planning to hold a shadown conference in SL and I will keep the list up to date with news about that.
Both 1 and 2 are attempts to wrestle with the question of how pedagogy will radically change in a world of self-training prosumers (of whom our teenage entrepeneur from Teen Second Life might be a good example). I suspect that we ignore this question at our peril.
And I teach in outfits borrowed from Zorro or the Matrix depending on my mood :)
Wednesday, May 23, 2007
Eduserv "Virtual worlds, real learning?" Symposium 2007
Subject: Eduserv "Virtual worlds, real learning?" Symposium 2007
Powerpoint slides and streaming media
The Powerpoint slides and streaming media from the Eduserv Foundation
"Virtual worlds, real learning?" Symposium 2007, which was held on the
10th May, are now available from the Eduserv Website at the following
location:-
http://www.eduserv.org.uk/foundation/symposium/2007/presentations
Article on teaching styles in SL
In Second Life Insider:
http://www.secondlifeinsider.com/2007/05/23/teaching-styles-in-the-sl-community-case-study-asl-hairmakin/Tuesday, May 22, 2007
2007 Best Practices Conference Update
IT IS ALMOST HERE!!!! Can you believe it?
On Friday, MAY 25th, over 600 educators will gather for 24 hours to share all of the educational goodness going on in Second Life!
To tease you....please feast your eyes upon the schedule of presenters!
To tease you even more....zoom your pixelated-red-eye to the NEW SERVICE being offered by MySLProject at http://www.myslproject.com/ed/ This was created for our conference and will be a resource that ALL of us can use!!! Please go ahead and sign up now (even if you aren't coming to the conference!). It is FREE!
BUT..who on earth would MISS this conference????
What does it cost? NOTHING! It is FREE FREE FREE!
What do you have to wear? Well...we have no dress code, but clothing is preferred.
What skills do you need? Well, you should go through orientation first before signing in, but other than that, we are chalk full of really sweet and nice people, so we will guide ya along.
If you want to attend, all you have to do is register (http://eloisepasteur.net/conference/attend.php) (so we can pass you some 100 freebies at the door) and land yourself at the Welcome Center upon arrival (SLurl http://slurl.com/secondlife/Beethoven/135/205/33.
Do you have questions? Concerns? Donations of freebie stuff? General praise, adoration, or pocket lint? Please im Desideria Stockton.
Sunday, May 20, 2007
What can SL do for Education?
Learning Environment: As an alternative learning environment, it provides:
- an alternative and potentially neutral space away from the 'traditional' classroom, which can be socially inclusive for those learners which the formal establishment has woefully failed.
- enables real time interactions and global alliances which are not constrained by traditional 'location' based environments.
- In 20 years time, we will laugh at what we now call a VLE [Blackboard, WebCT, Moodle etc etc] as being very quaint and 2D
Support Networks.
Learning & Teaching Dynamic
Assessment
Personalised Content
Flexible Curriculum
Responsive Infrastructure
- Technical specifications for running SL are still very high for many users to effectively use SL to support learning and teaching. Therefore, there is a risk of supporting the 'digital divide' - those that have - and those that have not.
- E-safety - this is more about education that setting up yet more barriers [which I.T. departments revel in "How can we make it not happen"!] - but for organisations it is still a real issue from firewalls to learner safety.
- Connectivity - not all places have a decent broadband connection
Evidence and Evaluation
- I would very much doubt there is much robust [robust = key word] evidence yet that virtual worlds DO support learner retention, achievement or attainment. However, I also have no doubt that it is only a matter of time before that starts to filter through. The fact that the community is now over 6.2 million worldwide and at any one time over 20k are in-world suggests that something is good - and it isn't just sex!
Inspection Frameworks
- Certainly the UK, Educational inspectors through OfSTED just couldn't cope with Second Life - they can barely cope with the concept of email! Therefore, there will continue being a struggle using this technology as inspection is a major driver [along with funding]
E-Portfolio Open Access
Jeremy Kemp and I presented at AERA last month on the Virtual Portfolio or vPortfolio concept - extending and enhancing the ePortfolio notion into 3D space. The slurl for our work-in-progress spot is here: http://tinyurl.com/ytqjna and we'd really like to collaborate with folks from the Second Life Educators group on ways to build out this idea, literally! :)
While 2D portfolios have traditionally relied, in one way / degree to another on the metaphors of (a) Map, (b) Sonnet, and (c) Mirror - depending upon the purpose of the ePortfolio (who is the audience, who is setting the goals, who is reviewing it - and is it for summative or formative evaluation?) - 3D or vPortfolios may generate new metaphors for collections of student work for the purposes of teaching and learning:
1) the Portfolio as Quest: collections of work can now immerse the viewer in a story, retold when a user ventures through.
2) the Portfolio as built Community: students can "hang out" and create things in a formal or informal setting, making and doing (much like a number of sims in SL - like my home in Chilbo!)
3) the Portfolio as Museum: Students can create a walkthrough (or flythrough) of an interactive exhibit - on a large or small scale.
4) the Portfolio as Marketplace : Students can use an economic scale to see how well the artifacts that demonstrate their knowledge now bear out their own skills.
There may be others out there in SL and other Multi-User Virtual environments - but my belief is that you are using a relatively inexpensive Portfolio Tool with Second Life. There just hasn't yet been a lot of development in any of the above 4 areas - though there ARE examples, of which I would humbly ask folks to submit so we may showcase them at the vPortfolio build on San Jose State's place.
We also are experimenting with the use of SLoodle as a way to capture reflection (via chat and blog tools) so students have a way of narrating why they feel they have met particular standards.
As for 2D, I like Elgg for learner - centered and OSPI for institution-centered portfolios. I've used Adobe Acrobat Writer and HyperStudio (ahem!) as generic tools to create them at Montana State, where I was in a previous life.
TaskStream and Avenet are great proprietary options.
If you or anyone is interested in finding out more about our vPortfolio work, let me know!
How about an open source OBJECT repository to enhance education in SL?
Jonathon Richeter (Wainbrave Bernal) responds...
We're aiming to do just that! Creating a repository and searchable database of Learning Objects available in Second Life with the help of the whole Community of Practice is precisely the aim of a newly funded "proof of concept" project called SLamander or The Salamander Project.
We have recently struck a partnership with MERLOT ( http://www.merlot.org/) to develop a typology of interrelated dimensions that are useful for educators of all stripes using this mileu.
We are also working with the good people at San Jose State - particularly Jeremy Kemp and a new group of mentors to assist teachers in SL (Greylin) - to develop the concept on several fronts: Salamander Tool development in Sloodle and a Salamander HUD and in testing things out prior to an official launch.
Right now, for example, we are working on developing the best way to create a slurl nomination and survey-based description tool that would log directly to a database. We will then filter these - possibly asking folks for further info - and then starting to place them in the MERLOT search interface. Next friday we're presenting at the Best Practices Conference on the concept and plan to be releasing more information about the particulars when they are more concrete such that we have capacity for folks to be more involved.
We should be ready for a full public announcement in the Fall 2007 - though this is a way of "getting the word out" now. ;)
Our initial effort, prior to officially partnering with MERLOT, was done here: http://www.eduisland.net/salamanderwiki/index.php?title=Main_Page
Anyone interested in this is welcome to suggest ideas, or get involved by emailing me: jrichter -at- uoregon . edu
Friday, May 18, 2007
Cef^sl (Portuguese workshop in SL)
Cef^sl (Portuguese workshop about communication, education and training in SL)
Registrations will close next Monday (May 21st).
Next week (23-25 May) we will host a 3-day workshop at Aveiro University in Portugal.
Main topics are communication, education and training in SL and some presentations can be followed at Universidade de Aveiro island (http://slurl.com/secondlife/Universidade%20de%20Aveiro/118/115/38)
Most communications will be held in Portuguese. However, we'll have 2 main events in English: a communication by Robin "Linden" Harper (24th May at 11.00 GMT) and an open discussion on education issues with the presence of Katherine Milton (Ohio State University - 24th May, 19.30 GMT). More information at http://cefsl.blogs.ca.ua.pt.
Monday, May 14, 2007
Second Life and Learning Object design
Thursday, May 10, 2007
Just Ask the Avatar in the Front Row
by Neal Starkman, published on May 1, 2007, in Campus Technology.