Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Tuesday, June 5, 2007

Archiving chat sessions in SL

by Ross Perkins

My response to a question posted on the Second Life Researcher's Listserv:

Does anyone know if there is a way to archive chat sessions from SL? Also, are there any types of tracking methods in SL that can be used to gather data for research?

One easy way to do [collect chat transcripts] (if you are in the conversation) is bring up the chat history (CTRL+H), then hit select all (CTRL+A) and then copy (CTRL+C) and paste (CTRL+P) to a document. However... the bad part about this is that all conversation - even whispers - get recorded. The other issue is that EVERYONE who talks must give consent to you 'recording' their chat - otherwise you have to delete it in later editing.

A tool that has been around a while is the NoteTaker 2.0 by Eloise Pasteur (sold for L$500 through the ICT Shop in the ICT Library on Info Island, and can be found in other places). This device only records the chat of people who touch it... so therefore the consent aspect is taken care of. Further, it only records chat - and not open channel general chatter. The transcripts are mailed to an email address that you put on a notecard.

There are both close-ended (multiple choice) scripts available, as well as open-ended tools. The MC format script is free and at the ICT Library - it is also "in use" - as there is a short survey to the left when you walk in that uses it. The open-ended device is a tool made/sold by Luc Aubretec (I think that spelling is correct). It looks like a clipboard, and people type in a channel command before entering their answers. This confuses newbies a little, but the instructions are clear enough should people choose to read them.

I'm sure there are other tools - like SLOODLE - that can capture chat. If you learn of more, please let me know so I can make other researchers/educators aware of them!

I'm sure you are well aware of all the consent issues that you need to take care of before collecting actual data, so I won't get on a soap box here.

Monday, June 4, 2007

Gartner announcement on 3D world trends

by Lindy McKeown

Thought this press release form Gartner would be useful for some...

Gartner Says 80 Percent of Active Internet Users Will Have A "Second Life"
in the Virtual World by the End of 2011

Analysts Identify the Five Laws for Virtual Worlds During Gartner
Symposium/ITxpo 2007 Emerging Trends, Analysts Say IT Leaders Must Take the
Initiative to Innovate


STAMFORD, Conn., April 24, 2007 - By the end of 2011, 80 percent of active
Internet users (and Fortune 500 enterprises) will have a "second life", but
not necessarily in Second Life, according to Gartner, Inc.

More at

http://www.gartner.com/it/page.jsp?id=503861

Thursday, May 31, 2007

Results of our SL survey (Cybrary City)

by Cathal McCauley

From March to May this year we ran the first survey in our branch in Cybrary City. While a very basic survey it indicates positive trends in relation to our SL involvement with most visitors having a very positive view of the project and intending to return to our SL branch. A major challenge is making people aware of our presence as most found us by serendipity or 'other'! Not a new problem for Library services but one particularly challenging in SL. You can find out more about this brief survey by visiting our Second Life branch and collecting the survey notecard. A new survey is now running in the branch, please complete it if you can! Thanks to all of our respondents!

Cathal (SL: Gortadoo Ewing)

Sunday, May 27, 2007

SL Education Facilities Survey

by Andrew B. Mallon

Our Social Research Foundation is about to conduct a study of all SL Development
companies to include questions on their existing facilities for educational and other
non profit institutions.

If you have any questions you would like us to consider including in the survey, please
email to me by Tuesday (editor's note: see SLED list for email address)

Friday, May 25, 2007

Virtual Worlds for Studying Real-World Business

by Rob Bloomfield (a.k.a. Beyers Sellers, Kingsfield Island Resident)

Some of you already know of my interest in virtual worlds as a platform for business research and education. I finally have a paper for public distribution, available for download at http://papers.ssrn.com/sol3/papers.cfm?abstract_id=988984. Feel free to pass along to others.

If you find the proposal interesting, visit the Wiki website at https://confluence.cornell.edu/display/WFS/Home.

(The url www.WorldsForStudy.net will also take you there, and is easier to remember).

You might also consider joining my SL group, "Worlds For Study."

WFS is focused on the use of virtual worlds for education and research in business, law, economics, etc. , not Second Life per se. However, SL seems to be *the* place to find educators interested in virtual worlds, as indicated by the success of today's "best practices" conference.

By the way, if you are interested in using "serious games" for education in non-business settings, you will still find some helpful ideas . And everyone seems to enjoy the part where I describe my own experience in SL…

Thursday, May 24, 2007

Innovation & support in SL

by A.C. Vandergraaf

You are invited to participate in an academic study on Second Life. We are interested in the innovation-related practices of Second Life members so we can study the composition and structure of the Second Life community and the extent to which members receive resources and support from Linden Lab and other members. The questions focus on information sources such as the Official Linden Blog and the forums, and Second Life features and tools so we can study the ways in which Linden Lab invites and supports Second Life residents to create in-world content and to further develop the Second Life platform through (close) contact with Second Life members.

Take me to the survey!

http://www.questionpro.com/akira/TakeSurvey?id=703590

(this project cannot succeed without your help, so we offer you a chance to win L$...)

If you have questions at any time about the survey or the procedures, you may contact Rocketgrrrl Tripp (aka Shenja van der Graaf) For further information you can check the website http://personal.lse.ac.uk/vanderga where the results will be posted in due course.

Tuesday, May 22, 2007

Professional Research Group for Educational 3D worlds

by Jonathon Richter

We're looking for more people that belong to (or that can soon join) the American Educational Research Association (AERA) - for a Special Interest Group (SIG) especially for 3D Virtual Worlds, such as Second Life.

http://www.simteach.com/wiki/index.php?title=ARVEL

The Applied Research for Virtual Environments for Learning (ARVEL) special interest group at AERA, " is a community of educators, scholars, and practioners dedicated toward research in and on virtual environments. Using a variety of research methods, we support a diverse approach to understanding the optimal use of virtual worlds and environments for educational purposes. We're interested in developing a comprehensive research agenda, intended to encompass the breadth and scope of learning potentialities, affordances, challenges, and shortcomings of immersive virtual learning environments. "

We must have at least 30 members of AERA to qualify for this SIG - and demonstrate how we are a unique research community in need of a SIG.

Guess What?!? We have 29!

The next member of AERA to commit to paying the $10.00 annual fee will have the honor of fulfilling the minimum number of signatories necessary for our September 15th application. It will then be time for a small celebration - though I would like to continue the campaign until we reach between 60 and 100 signatories.

A healthy SIG for Multi-User Virtual Environments will need an active membership: the number of presentation sessions granted at the annual conference is determined somewhat on the number of proposals submitted through the SIG.

Please consider joining AERA if you are a Second Life resident and higher education faculty member - and sign up for ARVEL!

You can do so by editing the wiki here http://www.simteach.com/wiki/index.php?title=ARVEL

Sunday, May 20, 2007

Short Survey: L$1 per response!

By Chris Hambly...

Just to take your minds off surveys for a sec, here is a survey. 1 linden for each comment

Question, "Do-you-treat-online-relationships-differently-compared-to-face-to-face-ones?"

http://pizzaandmayo.com/2007/05/17/do-you-treat-online-relationships-differently-to-face-to-face-ones/

Monday, May 14, 2007

Miscelleneous notes from Jeremy Kemp

Check out this 2005 groundbreaking study on ways to maximize learning "transfer" in simulations: http://cognitrn.psych.indiana.edu/rgoldsto/pdfs/CASfade.pdf

The key phrase is "concreteness fading" or the assertion that REALISM in a simulation is not in itself a key goal. Most helpful is a coordinated movement of the sim from realistic to abstract representations.

Time spent heightening realism in Second Life is often WASTED time. And we should focus more on the juxtaposition of easy verisimilitude (low load) with meaningful abstraction (making principles salient).

Example:

I have a script that illustrates the "Flocking" algorithm:
http://www.simteach.com/wiki/index.php?title=SL_Swarming_Script

You can make cool groupings of fish, water molecules, etc. Show this to a high school student and they might enjoy the spectacle (concreteness).

But by studying and dissecting the underlying script (abstraction), they might better master the concepts of mass, friction and force.

This paper asserts that students show less errors on future exams if they are presented the concrete representation FIRST followed up by the abstraction.

Second Life is uniquely effective at helping us instructional designers experiment with this technique because of its flexibility.

Take that to your administrators. :-)

--J

SLED Listserv, Jeremy Kemp, 14MAY07

Learning Inquiry Issue 1, Volume 1

The first issue of the Journal Learning Inquiry is now online.

The first issue is centered on the theme "The Futures of Learning"
and has contributions from many leading scholars from an extensive
range of fields.

The Futures of Learning
http://www.springerlink.com/content/t73064v85621/

  • Editorial: Introducing Learning Inquiry
    Jason Nolan and Jeremy Hunsinger
  • Imagining, seeking, inventing: the future of learning and the
    emerging discovery networks
    Gary Natriello
  • Learning from instruction: the case of mathematics
    Erik De Corte
  • Metaphysics and learning
    Helen Verran
  • The paradoxical future of digital learning
    Mark Warschauer
  • Learning, change, and the utopia of play
    Stuart Moulthrop
  • Critical media literacy is not an option
    Douglas Kellner and Jeff Share
  • Implementation of knowledge management in organizations
    Katrin Winkler and Heinz Mandl

SLED List, Jeremy Hunsinger, 14MAY07

Second Life and Learning Object design

From Barry Spencer to the SLED Listserv (13MAY07):

Hi everyone Skipper Abel here and anyone that has met up with me in SL or teleported over to my beach house at Shimmer Island will know that I am looking at SL as an extension to my work in using the Moodle Virtual Learning Environment at Bromley College.
.
Just lately I have been thinking about how Learning Objects should be in SL. I have created a number of these in RL and used them in my teaching. In fact you will find two of them that I put together using CourseGenie in my C tutorials at the Island, but these are typically web based Learning Objects, and I am thinking that when it comes to SL, I should try to make them use some of the unique features that are available.
.
So I would like to invite anyone who has the time to pop over to Shimmer Island and try this first attempt out.
.
I have rezzed the object, a short computer history lesson onto the ground floor of the beach house with a sign board next to it, just click on the screen then stand back and watch. At the moment I am only looking at the media apsects of the project, which uses chat, textures and objects, stuff like navigation will come along later. If you do have time to come over and take a look, I would of course appreciate any feedback please, an IM would be fine , just let me have your impressions, the whole thing only lasts just over 4 minutes.
.

ART and Web 2.0

Anthony Fontana would like to invite all of you to participate in his research:

There are three perceived art experiences in Second Life. The first is recreation of the real; mimicry to the point that a work of art may be purchased, taken home, and hung above a virtual couch. The second is that of a performance or happening in which the audience and experience become part of the artwork.

The third is that which is built by both the artist and the audience. Web 2.0-type collaborations and common space peer production are arguably the most important phenomenon happening in Second Life or on the internet. One good example would be Machinima, or machine-cinema, in which director and actors must work together to create a narrative.

In my own recent artwork, I seek to engage residents interactively, allowing them to add to the work I have started. How this affects meaning, who "owns" the work, and how the collaboration between artist and audience is valued remain vital questions.

Please visit the interactive exhibit opening this Thursday, May 17th at the Heldscalla Foundation.

3 Opening receptions: Thursday, May 17th at 10pm BST. 9pm EST. And another at 9pm PDT.

For more information visit:
http://www.heldscalla.co.uk/Anthony%20Fontana.html

SLED Listserv, Anthony Fontana, 12MAY07

Saturday, May 12, 2007

Call for participation in a survey about SL teaching practice

About three weeks ago Lili Luo launched a survey to study the current teaching practice (especially pedagogy) on SL, but only 15 responses have been received so far....

Could you please take 5 minutes to complete this survey and share your experience teaching a course in SL?

Here's the survey URL: http://senna.sjsu.edu/survey/phpq6/fillsurvey.php?sid=2

Luo promises to compile the results and send it to the SLED listserv.

SLED Listserv, Lili Luo, 10MAY07

Tuesday, May 1, 2007

NMC Spring 2007 Survey on Educators in Second Life

Since March 2006 the New Media Consortium (NMC) has been actively engaged in the frontier of virtual worlds with the establishment and expansion of its NMC Campus in Second Life. To further our understanding of how educators are using Second Life as well as to better frame the demographics of this audience, we are conducting an online anonymous survey open now through May 25.
If you are an educator (faculty, staff, student, adminsitrator) and have an active Second Life account, we appreciate your willingness to answer our 42 item survey available at:
It may take you from 15-30 minutes to complete. No personal information will be collected or used in this survey. All results will be made available on our NMC Campus Observer web site
( http://sl.nmc.org/) in late June 2007.
We appreciate the generous cooperation of the educational community we have met and connected with this year in Second Life. Please feel free to forward this message to your colleagues and/or students.

Posted to SLED listserv, 01 MAY 2007, by Alan Levine