Thursday, June 28, 2007

Training Simulation That Works - In Second Life

From: John F. McMullen

http://www.pr.com/press-release/42923

Training Simulation That Works - In Second Life

How many times have you seen a project hit a brick wall of teams'
inability to work together: from mild cases of overblown ego and
tug-of-war to vicious in-fighting? New training simulation, created by
Delta L in Second Life reveals team compatibility problems in advance,
and helps team members to learn by working together on a task. The
working demo of the simulation is available in Second Life on
Education Island.

State College, PA, June 23, 2007 --(PR.com)-- How many times have you
seen a project hit a brick wall of teams' inability to work together:
from mild cases of overblown ego and tug-of-war to vicious
in-fighting? Some folks think these problems can be fixed with just a
little bit of extra communication and explanation. Dr. Alex Heiphetz,
President of Delta L sees it differently. "Building a team from people
who likes working with each other is obviously the best scenario,"
says Dr. Heiphetz. "If it is unavailable, serious teamwork training is
in order."

These concepts were the foundation of Delta L designing Teamwork
Tester available now in Second Life on the Education Island
(http://slurl.com/secondlife/Education%20Island). The simulation is
based on the following ideas:

• Observing a group of people performing a simple task that requires
group effort, provides data allowing to draw conclusions on their
teamwork abilities and attitudes (that is you will find if it's a
group of quarreling individuals or a team).
• Observations are important, but metrics is what validates
conclusions. While subjects are working on the team task, each step is
recorded and processed.
• At the end of the session you receive measurable results of the
performance of the team as a whole, as well as metrics of a variety of
characteristics of individual members. The results are saved in the
database and are accessible via the web for review, analysis and
comparison of different teams / team compositions.

"Few months ago business looked at Second Life platform from a mostly
public relations or marketing point of view," added Heiphetz. "Our
work proves that it is a viable business training and educational
tool."

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