Monday, June 4, 2007

Immersive Education and VLE's: Call for Participation

by Aaron E. Walsh

I am a faculty member in the Woods College of Advancing Studies at Boston College and direct the Media Grid standards group that today released the following Immersive Education call for participation (to educators, students and professionals):

Media Grid call for participation: Immersive Education and Virtual
Learning Environments
High quality PDF and Web versions:

BOSTON, MA - June 04, 2007 - launches Immersive Education initiative with an open call to educators, students, and professionals who have experience using virtual learning environments or video game technologies (such as Second Life, Croquet, Extensible 3D [X3D], Panda3D, Quake, Unreal, Torque Game Engine, and so forth). Individuals and organizations can visit to select the next-generation Immersive Education platform, contribute to best practices, and establish standards for virtual learning environments and game-based learning platforms...

Full release at

I'd like to personally invite faculty and students who have experience teaching and learning in Second Life to participate. Second Life wasn't a viable platform for Immersive Education the last time (2003) we selected a platform, but it's a serious contender today. Details on how to participate are provided in the news release above, or directly at (see "Participate in the Immersive Education standardization process").

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