Showing posts with label conference. Show all posts
Showing posts with label conference. Show all posts

Tuesday, June 5, 2007

Serious Virtual Worlds '07 (Coventry, UK)

by Dick Davies

Serious Virtual Worlds '07 : First European Conference on the Professional Applications of Virtual Worlds.
13 – 14 September 2007 @ The Serious Games Institute, Coventry, UK
The Serious Games Institute and Ambient Performance announce the first Serious Virtual Worlds conference.

The Programme

The extraordinary success of virtual worlds such as 'Second Life' as virtual social spaces for play leads to the question 'What is the potential for the serious uses of these worlds?' The theme for this first Serious Virtual Worlds conference is 'The Reality of the Virtual World' and takes a close look at how virtual worlds are now being used for serious professional purposes. Many organisations are now actively researching and deploying virtual worlds. Serious Virtual Worlds is your introduction to the serious uses of virtual worlds.

Who should attend?

Professionals with interests in using technology for communication and collaboration, for education and training, scenario planning and for commercial activities, from corporates, the Media, multimedia development organisations, public sector organisations, consultancies, technology solution providers, researchers….

The Conference

Day 1 – Introducing Virtual Worlds: presentations and conversations introducing virtual worlds and the 3D web from Cisco, HP, Forterra, Giunti, Daden, Ambient, Visual 3D, Anticyp,..closing with the launch of the Serious Games Institute's 'Second Life' Island

Day 2 - Serious Virtual Worlds: Action & Potential: live virtual world presentations and conversations from PA Consulting, IBM, Reuters, BP, Trusim, Forterra.

Monday, June 4, 2007

Free Conference Opportunity

by Beth Ritter-Guth

If you are not yet a member of Innovate, please join. They are an excellent free resource. Read below about their newest issue and upcoming web conference! - BRG

Innovate is an open-access, refereed, bimonthly, electronic journal focusing on creative ways to use information technology to enhance education in all sectors. This announcement is a one-time only mailing that you will receive unless you subscribe to the journal. Subscriptions are free, but we do need for you to complete the demographic information on the subscription form that will pop up when you click on an article's URL.

We open the June/July issue of with two articles that resume the discussion of the Net Generation from our previous issue—but with very different assessments of the educational playing field. In addressing the needs of this population, Donald Philip proposes a model of education that acknowledges the sociocultural changes wrought by new technological tools, taps into the virtualization of knowledge arising from such tools, and fashions learning environments based on small, flexible groups that resemble the small teams currently used by institutions in the business world. (See http://innovateonline.info/index.php?view=article&id=368 )

However, Sarah Lohnes and Charles Kinzer caution that our assumptions about the Net Generation may often be based on generalizations that do not sufficiently address contextual differences from one population to the next. Their ethnographic study found that while liberal arts students relied extensively on technology in their everyday lives, they remained resistant to in-class technology use and instead endorsed a traditional model of education based on interpersonal contact with the instructor. (See http://innovateonline.info/index.php?view=article&id=431 )

While debates about the Net Generation will continue, instructors are also addressing these questions through innovative forms of pedagogical practice. Helen Sword and Michelle Leggott discuss how their students used online tools to preserve literary texts from university archives while also exploring the potential of such tools to support new, collaborative forms of creative expression in cyberspace. (See http://innovateonline.info/index.php?view=article&id=389)

Edward Gehringer, Luke Ehresman, Susan G. Conger, and Prasad Wagle offer an account of how a custom-designed software product was used in computer science courses to support the construction of peer-reviewed learning objects by the students themselves, which can in turn be assessed, modified, or supplemented by future students in the same course, thereby allowing students to take ownership of their learning to an entirely new level. (See http://innovateonline.info/index.php?view=article&id=365 )

Bill Gibbs and Erik Larson illustrate the use of a videoconferencing system to deliver highly detailed forms of instruction in courses focusing on multimedia design and software design for online and hybrid courses. (See http://innovateonline.info/index.php?view=article&id=388 )

Meanwhile, future innovations in pedagogy and instructional design will continue to rely upon effective, well-planned faculty development and teacher training programs. In his account of faculty development efforts at Bronx Community College, Howard Wach outlines how these efforts evolved through three major formats—two-hour technology workshops, semester-long workshops, and a one-week summer program—and he describes the respective challenges and advantages afforded by each format. (See http://innovateonline.info/index.php?view=article&id=424 )

We close this issue with an article by Kathleen Roney and MaryAnn Davies, who describe how they employed a Web-based communications tool to promote standards-based instruction, foster reflective practice and focused mentoring, and facilitate the development of electronic portfolios to help teacher education interns bridge the gap between their training and their
classroom practice. (See http://innovateonline.info/index.php?view=article&id=294 )

Finally, please do not forget the Innovate-Live Seminar Series beginning Tuesday, June 5 through Friday, June 8, 2007. The seminar program and registration (free) is available at our Innovate-Live portal at http://www.uliveandlearn.com/PortalInnovate/

Please forward this announcement to appropriate mailing lists and to colleagues who want to use IT tools to advance their work. Ask your organizational librarian to link to Innovate in their resource section for open-access e-journals.

James L. Morrison
Editor-in-Chief, Innovate
http://www.innovateonline.info/
Professor Emeritus of Educational Leadership
UNC-Chapel Hill
http://horizon.unc.edu/

Thursday, May 31, 2007

Online Conference, "Future of Education"

by Beth Ritter-Guth

For those of you who are interested in some professional development, there is an excellent conference gearing up called the Future of Education...

Tuesday, May 29, 2007

SLanguages 2007 Conference

by Gavin Dudeney

A much smaller affair than the Best Practices, which was obviously a model of good organisation and a great success – congratulations to all! However, we hope this will be interesting to those of you who are engaged with language education in-world.

Introduction

The Consultants-E are proud to host the first Annual Second Life Language Teaching Colloquium (SLanguages ) 2007 on Saturday June 23rd on the island of EduNation in Second Life. The aim of this event is to bring together practitioners working (or planning to work) in language education in Second Life, for a series of presentations followed by a panel discussion.

Rationale

The explosive growth in Second Life over the past few months has brought more and more educators in-world and we are now seeing an increasing number of language educators experimenting with the environment and trying to work towards ideas for exploiting it in their teaching. However, recent conversations on lists such as the Second Life Languages one have thrown up some serious queries and debates on the effectiveness of such environments on the language learning process and have demonstrated that more discussion and experimentation are needed in order to fully get to grips with 'Web 3-D'. Additionally, the entrance of larger organisations such as LanguageLab and the British Council has increased interest in Multi-User Learner Environments and has started off the debate on a possible roadmap for future work in-world.

Through the course of the event, we hope to tease out some of the major issues and considerations in delivering language education in Second Life, and work towards some basic guidelines for best practice in the area.

Location

The event will take place in the Seminar Area of EduNation, the Consultants-E sim in Second Life. You can find the island using the Search facility in Second Life, or by following this URL: http://tinyurl.com/yehbto

Technical Details

The seminar will use Second Life as its primary medium, but will also make use of a Ventrilo voice server. In order to hear the presenters and participate, you will need to download and configure the Ventrilo voice client. This can be downloaded from the following site: http://www.ventrilo.com/download.php . Details of how to connect to the EduNation Ventrilo server will be given nearer the day, once the approved list of participants has been finalised.

Sign-Ups

The event has a limit of 50 participants, so you are encouraged to sign up early to avoid disappointment. You can sign up for the event in-world by IMing Dudeney Ge (Editor's note: or see email address in original SLED list posting) stating your real name and your SL avatar name. If sign-ups exceed 50, we will put people on a waiting list and they will be moved into the participant list as and when spaces become available.

Archiving

The talk visuals and audio streams will be archived and made available on the island as soon as possible after the event. If you are unable to attend, we will keep these materials available for a while after the event so that you can catch up with what we hope are going to be stimulating and diverse presentations from around the globe.

Programme

All times are GMT (CET in round brackets) [ SL in square brackets ]

Full abstracts will follow shortly...

08:45 – 09:00 (10:45 – 11:00) [01:45 – 02:00]

  • Introduction from Gavin Dudeney, Project Director of The Consultants-E

09:00 – 09:45 (11:00 – 11:45) [02:00 – 02:45]

  • Paul Preibisch & Kip Boahn (Korea)
    The English Village Project

10:00 – 10:45 (12:00 – 12:45) [03:00 – 03:45]

  • Hugh O'Donnell
    The Scottish Secondary Sector

11:00 – 11:45 (13:00 – 13:45) [04:00 – 04:45]

  • Nik Peachey
    Materials Design in SL (LanguageLab)

11:45 – 12:15 (13:45 – 14:15) [04:45 – 05:15]

  • Poster Presentations

12:15 – 13:15 (14:15 – 15:15) [05:15 – 06:15]

Lunch

13:15 – 14:00 (15:15 – 16:00) [06:15 – 07:00]

  • Birdie Newborn
    Language Inside & Outside the Classroom

14:15 – 15:00 (16:15 – 17:00) [07:15 – 08:00]

  • Graham Stanley & Kyle Mawer
    Tales of Mystery, Imagination & Education in the Teen Grid (British Council)

15:15 – 16:30 (17:15 – 18:30) [08:15 – 09:30]

Panel Discussion

Poster Presentations

The poster presentation session is for those attendees who are working in language education in Second Life, but are not speaking at the event. If you would like to display a poster about any SL work you are doing (with optional landmark and notecard), please contact Dudeney Ge in-world to transfer full permission versions of the texture, landmark and notecard. Our staff will take care of putting your poster together and displaying it in the Social Area on the island.

If you do decide to prepare a poster presentation it would be valuable if you could be with your poster through the duration of the poster session to talk to interested participants.

Lunch Break

The lunch break is not only an opportunity to take a break from the conference, should you need one, but also a chance to chat to the other participants and to enjoy the event in a more relaxed social environment. You are encouraged to break off into groups and explore the themes of the day with like-minded colleagues.

Q & A

The Q & A will give each presenter 5 minutes to summarise their thoughts on the day's discussions and presentations before moving on to open the debate up to the audience for approximately 45 minutes. Questions from the audience will be fielded by Dudeney Ge and directed to appropriate presenters as they are submitted. Please note that questions must be sent to the moderator and not directly spoken in public chat.

Advertising

Please note that this is not a commercial venture, and whilst reference to actual in-world locations and events, as well as RL organisations and work are fine in the context of the event, presentations have been designed to be informative rather than commercial. Speakers may, of course, hand out notecards, landmarks and free SL gifts as they choose.

K. Hudson's PPT from the BPE conference

by Ken Hudson (Loyalist College, Canada)


http://www.slideshare.net/kenny.hubble/kenhudsonslbpe07keynote

Sunday, May 27, 2007

Slideshows from the SL Best Practices in Education Conference

Sarah Robbins (Intellagirl Tully) of MediaSauce
http://www.slideshare.net/intellagirl/engagement-in-second-life-learning/

Jonathon Richter (Wainbrave Bernal) of CATE, Univ of Oregon
http://www.slideshare.net/wainbrave/the-salamander-project/

Conference Video Mashup by Professor Lilliehook

by Barbara Payne

I really enjoyed the links to the photos from the conference. I took some as well, and as the resident music prof, I just couldn't resist adding music for a more "immersive experience..." LOL Here's the mashup of some of the internet pics and my own:

http://www.youtube.com/watch?v=nzRmHMQ9P8M

I hope the conference committee is enjoying basking in your success..and resting a bit.

Tuesday, May 22, 2007

2007 Best Practices Conference Update

by Beth Ritter-Guth

IT IS ALMOST HERE!!!! Can you believe it?

On Friday, MAY 25th, over 600 educators will gather for 24 hours to share all of the educational goodness going on in Second Life!

To tease you....please feast your eyes upon the schedule of presenters!

To tease you even more....zoom your pixelated-red-eye to the NEW SERVICE being offered by MySLProject at http://www.myslproject.com/ed/ This was created for our conference and will be a resource that ALL of us can use!!! Please go ahead and sign up now (even if you aren't coming to the conference!). It is FREE!

BUT..who on earth would MISS this conference????

What does it cost? NOTHING! It is FREE FREE FREE!

What do you have to wear? Well...we have no dress code, but clothing is preferred.

What skills do you need? Well, you should go through orientation first before signing in, but other than that, we are chalk full of really sweet and nice people, so we will guide ya along.

If you want to attend, all you have to do is register (http://eloisepasteur.net/conference/attend.php) (so we can pass you some 100 freebies at the door) and land yourself at the Welcome Center upon arrival (SLurl http://slurl.com/secondlife/Beethoven/135/205/33.

Do you have questions? Concerns? Donations of freebie stuff? General praise, adoration, or pocket lint? Please im Desideria Stockton.

Tuesday, May 15, 2007

CoSN K12 International Symposium Streaming Video

CoSN has made the entire day of the International Symposium: Using Games and Simulation for Engaged Learning available online in streaming video:

http://www.k12schoolnetworking.org/2007/symposium/agenda.cfm

There's an agenda posted on this page, you can generally judge where in the four chapters of video various sessions occur. There's some good stuff in there.

Mark Prensky kicks it off with a keynote based on his new book, "Don't bother me Mom - I'm learning". Lord (David) Putnam gives a good presentation in the afternoon session. Both of these have individual links to their videos from the agenda.

SLED Listserv, Stan Trevena, 15MAY07